A lord has his family heirloom jewelery stollen from him by his household wizard and has hired the group to reaquire them for him. The group found the wizard has an old ancestral home that he was trying to renovate back into usefullness. They tracked him to the abandoned toer and eventually found him in the basement trying to use the necklace as a prison for a Quar that somehow got stuck in his ancestors prison. He was to barter this creature for the release of his daughter.
The group killed the wizard, reclaimed the hheirloom jewels and went back to the lord. The Lord decided to have his heirloom necklace recut and reset into a new peice and sends the characters to Sharn to have the work done by a respectable jeweler.