The Longer Road: an Eberon Campaign

Jail Breakers part 1

The characters are told that the guard detail watching the political hostage from Karnath Lady Haydith has stopped reporting in. She was in a small town near the border living the high life but the guards detailing her were not the ones assigned to her normally. Eventually they tracked her to an encampment populated with emerald claw flunkies. She had taken out large loans and had financed them for some large project.

The characters went north on the same lightning rail line and were nearly derailed by a group of rebels working out of the Eldeen reaches. They were trying to get ahold of a lightning rail engine for some reason. The characters stopped the highjacking but never found out what the rebels were after.

Haydith went north through Thane to the town of Thaliost were they found out she chartered a ship and crew to go out to the lazaire prinicalities. The characters decided to get teleported out the Pricipalities to wait for her and to find out what Haydith and the emerald claw have planned.

A New Assignment

The Government of Breland wants to know who made the ritual and how it got into Alundair. They sent the party to the Mrorn Holds to an auction house. The group managed to get ingratiated with the owner. He eventually revealed his underworld connections to the characters so they could get rid of his unsavory partners. Unfortunately the people who found the ritual are a salvage team that is in the Mourne Lands. They reported this information but have received no further instruction at this point

To Catch a Spy

The group is given the assignment to go undercover into Alundair to extract a spy that has ignore an order to return home. A spy discovered in a foreign country could spark hostilities that Breland does not need right now. The spy was a changling that fell in love and refused to pull out until she is able to leave with the research she discvered.

The characters eventually figured out the identiy of the spy and convinced her to show themm the secret lab she worked in. The research involved changing dragon marks and adding them to creatures that did not have them before. It’s a very dangerous project that would make many enemies in the dragon marked houses. The characters decided to detail the research to Breland but destroyed the actual lab and ritual required.

Falling to Pieces

The Characters got to Sharn with no real problems and managed to get the necklace to the jeweler’s. The characters are contacted by an warforged they knew during the war. Warforged in the city have been going missing lateley and he was taken as well. The warforged worker in the city are an unwelcome presence and are not missed overly much.

The hero’s got attackked by a strange group of warforged who are part of the Made God cult from the mourn land. They were uusing the warforged they captured as componnents for their god. They players eventually managed to track down their workshop. The group managed to rouse the warforged into a fighting force capable of dealling with this threat. Unfortunately they didn’t really have permission to raise up a militia inside Sharn.

Bad Company
The Second Game

A lord has his family heirloom jewelery stollen from him by his household wizard and has hired the group to reaquire them for him. The group found the wizard has an old ancestral home that he was trying to renovate back into usefullness. They tracked him to the abandoned toer and eventually found him in the basement trying to use the necklace as a prison for a Quar that somehow got stuck in his ancestors prison. He was to barter this creature for the release of his daughter.

The group killed the wizard, reclaimed the hheirloom jewels and went back to the lord. The Lord decided to have his heirloom necklace recut and reset into a new peice and sends the characters to Sharn to have the work done by a respectable jeweler.

Orphans and Puppies
The first adventure our group had

The adventure started with our group getting hired to go find a group of kkidnapped war orphans from the town of Hatherhill. There was a wealthy patron who was trying to addopt one the children when they were kidnapped.

On the way there they took a lightning rail train that came under attack from a group of Raiders. They were after a small mechanical pendant that resembles a flower when activated. They managed to fight off the raiders and decided to keep the pendant.

When they got to the town they found out that the children were taken by orcs. The children were part of contract the orcs took to remove an single child from the world. They did this by takking all the kids and endevored to sell them to a dragon bellow cult for sacrifies. The group managed to rescue the kids and kill both groups of monsters.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.